Qatif-al-nar PYR
Qatif-al-nar spend so much time experimenting with their weapons that they smell constantly of ash and flame. Regarded with wariness by their fellow troops, Qatif-al-nar can be easily located in battle by the cleared charred area around them, a testament to the success of their experiments.
Special Notes: Upon recruitment this unit cannot get the strong trait.
Information
| Advances from: | Naffat PYR |
| Advances to: | Tineen PYR |
| Cost: | 35 |
| HP: | 44 |
| Movement: | 5 |
| XP: | 70 |
| Level: | 2 |
| Alignment: | lawful |
| ID | Qatif al nar pyr |
| Abilities: |
Attacks (damage - count)
![]() | naphtha attack melee | 10 - 2 fire | |
![]() | fire arrow ranged | 8 - 3 fire |
Resistances
![]() |
blade | 10% | ![]() |
pierce | 0% | |
|---|---|---|---|---|---|---|
![]() |
impact | -10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |





















